![]() ![]() The presentation overall just isn’t as good as the series it’s taking inspiration from, which does make Nickelodeon All Star Brawl seem a bit lifeless at times. What’s even worse is that nobody talks or even so much as grunts during battle, which means Nigel doesn’t even say “smashing!” when you get a clean knock-out! That just sucks. Good thing the online battles work well and maintain a solid connection throughout, although that’s basically it in terms of game modes. ![]() Except this time, there’s no big boss like Master Hand or Giga Bowser to be found – bit of a missed opportunity there. Arcade mode is just like in Smash, where the player faces off against a series of opponents, with one epic final showdown at the end. The only consolation is a Sports mode, which has you and the opposition trying to whack a ball through a goal at either ends of the stage, but this gets old pretty fast. No changing the stages to a battlefield or final destination map, no character colour picker, no advanced rule sets – none of that stuff. Battle mode just has the classic 1v1’s, free-for-all and team battles, but there’s no items at all here or any of that super sudden death-type of customisation that we’ve come to expect from the Smash Bros. Moving over to the other game modes… And there isn’t much, to be honest. The Empty Space of Nickelodeon All Star Brawl Plus, the frame-by-frame and hit-box toggles in training mode in particular, act as great tools for improving a player’s skill. You can even record entire matches at the press of a button. to be honest – and for the elite gamer community, there’s a tonne of combo opportunities and technical aspects that they can really sink their teeth into. The game’s design makes it so simple to pick up and play – probably even faster than Smash Bros. I’ve already seen a couple of pro Smash players gush about this title, and it’s easy to see why. That all being said, the overall mechanics of Nickelodeon All Star Brawl are very well-constructed. You also can’t fall through platforms like in regular Smash, which in the beginning, did have me randomly crouching around the stage a lot for no particular reason. to jump, you’ll need to adjust to double-tapping button presses. For example, if you press up in Smash Bros. The game in general does have its own flavour for sure, but it can take a bit of getting used to. are purely a ground-based thing? Well, Nickelodeon All Star Brawl actually lets you smack enemies in the air with some pretty devastating launch potential, leading to some intense aerial bouts. ![]() You know how smash attacks in Smash Bros. Another aspect I found very enjoyable was how light and heavy attacks could be activated in mid-air. One of these quirks being that you can lock your character’s run into a particular direction, granting you a bit more freedom to glide around the battlefield with unrestrained movement, which is a nice touch. Our VIDEO REVIEW of Nickelodeon All Star Brawl! Simple, Yet In-Depth Fighting Mechanics ![]()
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